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原文发表于科学松鼠会:Starting over: Rebuilding civilisation from

原文:Starting over: Rebuilding civilisation from scratch

The way we live is mostly down to accidents of history. So what if we thought it through properly?

IN JUST a few thousand years, we humans have created a remarkable civilisation: cities, transport networks, governments, vast economies full of specialised labour and a host of cultural trappings. It all just about works, but it’s hardly a model of rational design – instead, people in each generation have done the best they could with what they inherited from their predecessors. As a result, we’ve ended up trapped in what, in retrospect, look like mistakes. What sensible engineer, for example, would build a sprawling, low-density megalopolis like Los Angeles on purpose?

Suppose we could try again. Imagine that Civilisation 1.0 evaporated tomorrow, leaving us with unlimited manpower, a willing populace and – most important – all the knowledge we’ve accumulated about what works, what doesn’t, and how we might avoid the errors we got locked into last time. If you had the chance to build Civilisation 2.0 from scratch, what would you do differently?

Redesigning civilisation is a tall order, and a complete blueprint would require many volumes, not just a few magazine pages – even if everybody agreed on everything. But, undaunted, New Scientist set out to discover what might be on the table, by seeking provocative ideas that challenge what we take for granted. The result is a recipe for overhauling how we live, get around, and organise our societies – as well as reconsidering our approach to concepts such as religion, democracy and even time. Dreaming of a new civilisation is more than a thought experiment: the answers highlight what is most in need of a rethink, and hint at bold repairs that might be possible today.

Take cities, for starters. Historically, they have generally arisen near resources that were important at the time – say harbours, farmland or minerals – and then grown higgledy-piggledy. Thus San Francisco developed on a superb harbour and got a boost from a mid-19th century gold rush, while Paris grew from an easily defended island on a major river. How would we design cities without the constraints of historical development?

In many ways, the bigger cities are, the better. City dwellers have, on average, a smaller environmental footprint than those who live in smaller towns or rural areas (New Scientist, 18 November 2010, p 32). Indeed, when Geoffrey West of the Santa Fe Institute in New Mexico and his colleagues compared cities of different sizes, they found that doubling the size of a city leads to a 15 per cent decrease in the energy use per capita, the amount of roadway per capita, and other measures of resource use. For each doubling in size, city dwellers also benefit from a rise of around 15 per cent in income, wealth, the number of colleges, and other measures of socioeconomic well-being. Put simply, bigger cities do more with less.

Of course, there are limits to a city’s size. For one thing, West notes, his study leaves out a crucial part of the equation: happiness. As cities grow, the increasing buzz that leads to greater productivity also quickens the pace of life. Crime, disease, even the average walking speed, also increase by 15 per cent per doubling of city size. “That’s not good, I suspect, for the individual,” he says. “Keeping up on that treadmill, going faster and faster, may not reflect a better quality of life.”

But there’s an even more fundamental limit to how big a city can get: no matter how efficiently its inhabitants use resources, a city must have a way to get enough food, materials and fresh water to support its population. “Water is the most problematic of diminishing resources,” says Christopher Flavin, president of the Worldwatch Institute in Washington DC. “Oil can be replaced with renewable sources of energy. There are no good replacements for fresh water.”

No matter what the benefits of aggregation, then, our new civilisation is likely to need many cities of diverse sizes, each matched to the ability of the local environment to supply its needs. That means no megacities in the middle of the desert, like Phoenix, Arizona. Our larger cities should be close to good water sources, preferably along coasts to give access to energy-efficient shipping, and near fertile farmland. New York, Shanghai and Copenhagen all fit that bill; Los Angeles, Delhi and Beijing fall short.

Perhaps the biggest flaw of many cities is the suburb – the land-gobbling sprawl that creates communities far from shopping or commercial districts and forces people into their cars to travel. “Urban sprawl has been a huge mistake,” says Flavin. It’s been the dominant growth pattern of most North American cities, and is a major reason why Americans use so much more energy than Europeans, whose cities tend to mix residential and commercial uses in more walkable neighbourhoods.

Big cities like London and New York have already solved the car problem by making driving so impractical that most residents use mass transit, or walk or cycle. But even smaller cities could achieve this with the right design.

City living

Mark Delucchi at the Institute of Transportation Studies at the University of California, Davis, envisions districts laid out concentrically around a central business hub which residents access on foot, by bicycle or with light vehicles like golf carts (see diagram). “We believe that one of the major things that keeps people out of these low-speed vehicles is that people don’t feel they function safely enough in a regular road system,” he says. To avoid that, conventional cars and trucks would be segregated on separate roadways, perhaps at the outskirts of each district.

To make this layout practical, every resident would need to live within about 3 kilometres of a hub, Delucchi estimates, giving each district a population of about 50,000 to 100,000, while maintaining a pleasant living environment of low-rise buildings. Each hub could then link to other hubs through a mass transit system, allowing people easy access to other districts for work, and to the attractions of a larger city. A few cities, such as Milton Keynes in the UK and Masdar City in Abu Dhabi, already use some of these principles.

Once this basic structure was established on the large scale, much of the responsibility for design within each district could then be handed over to residents and local businesses. In a way, that’s how cities used to evolve. For example, mills were set up by the river to take advantage of water power, then workers’ houses were built within walking distance, while the mill owners built on the hills where the view was best. But over the past couple of centuries, this organic evolution has been replaced by top-down planning, leading to the sterile monotony of cities such as Brasilia, Brazil, and modern tract-housing suburbs.

Today, though, online social networking gives individual users tools to coordinate and cooperate like never before. “I would build the cities in an open-source way, where everybody can actually participate to decide how it’s used and how it changes,” says Carlo Ratti, an urban designer at the Massachusetts Institute of Technology. “It’s a similar process to what happens in Wikipedia.” By tapping into this sort of crowd-sourcing, the residents themselves could help plan their own wiki-neighbourhood, Ratti proposes. An entrepreneur seeking to start a sandwich shop, for example, could consult residents to find out where it is most needed. Likewise, developers and residents could collaborate in deciding the size, placement and amenities for a new housing block – even, perhaps, the placement of roads and walking paths.

With cities and transportation refashioned, the next problem our rebuilding society faces is energy. This one’s easy: virtually everyone agrees the answer should be renewables. “We can’t say it should all be solar or it should all be wind. It’s really critical that we have all of them,” says Lena Hansen, an electric system analyst with the Rocky Mountain Institute, an energy-efficiency think tank in Boulder, Colorado. That would help ensure a dependable supply. And instead of massive power plants, the best route would be small dispersed systems like rooftop solar panels. This decentralised generation system would be less vulnerable to extreme events like storms or attacks.

Hansen estimates that building an electricity system fully based on renewables, at least with our present technology, might cost a bit more upfront than recreating the present, fossil-fuel-based system, but fuel savings would quickly recoup that. Still, it might not be such a bad thing if energy was more expensive in our new civilisation, says Joseph Tainter, a sustainability scientist at Utah State University in Logan. Since energy is a cost in most manufacturing, cheap energy makes other material goods cheaper, too. “It induces us to consume more and more – to produce more children, to consume other kinds of resources and let the society become more complex,” he says. To keep that from happening, Tainter suggests that energy prices might be kept artificially high.

An alternative might be to ensure prices for all goods reflect their true environmental costs. If the price of fossil fuels reflected the actual cost of global warming, for example, simple economics would push everyone toward radical improvements in energy efficiency and alternative energy sources.

While we’re tinkering with the economy, we might want to move away from using GDP as a measure of success. When nations began focusing on GDP after the second world war, it made sense to gauge an economy by its production of goods and services. “At that time, what most people needed was stuff. They needed more food, better building structures – stuff that was lacking – to make them happy,” says Ida Kubiszewski of the Institute for Sustainable Solutions at Portland State University in Oregon. “Now times have changed. That’s no longer the limiting factor to happiness.”

Instead, we may want to broaden our indicator to include environmental quality, leisure time, and human happiness – a trend a few governments are already considering. With Gross Domestic Happiness as our guide, people might be more likely to use gains in productivity to reduce their work hours rather than increase their salaries. That may sound utopian, but at least some societies routinely put greater value on happiness than on material things – such as the kingdom of Bhutan and the indigenous potlatch cultures of the west coast of North America that redistribute their property. “I don’t think it’s contrary to human nature to have a system like this,” says Robert Costanza, an ecological economist also at Portland State.

After the economy, the next issue that needs to be dealt with in the new civilisation is the matter of government. We’ll assume that some form of democracy is best, though there might be some discussion about the details (see “Ultimate democracy”). But the bigger question is, how many separate states would we want? Here, not surprisingly, opinions differ widely.

On one hand, humans evolved in small bands, and we still respond to challenges best in relatively small groups such as units of about 150, notes Robin Dunbar, an anthropologist at the University of Oxford. Governmental units no larger than, say, a Swiss canton would maintain this sense of commitment and local control in a way that is lost in larger units, he says.

New world view

On the other hand, increases in mobility, communication and technology – as well as the sheer size of the human population – mean that many of the world’s problems are now truly global. “What if there were a newspaper that was published just once a decade? What is the macroheadline of our time?” asks Paul Raskin, president of the Tellus Institute, a think tank in Boston. “This decadal New York Times would be tracking a really major story, and it would have a headline something like ‘History has entered the planetary phase’.” Just as events drove medieval city states to amalgamate into nations centuries ago, global problems are now pressing for global solutions, he says. And that requires some form of global governance, at least to set broad goals – biodiversity standards, say, or global emissions caps – toward which local governments can find their own solutions.

All our design efforts to this point have been aimed at creating a sustainable, equitable and workable new civilisation. But if we want our new society to last through the ages, many sustainability researchers stress one more point: be careful not to make it too efficient.

The history of civilisations such as the Roman Empire or the Mayans suggests that they expanded dramatically during periods of climatic stability. Rulers knew how much they could get away with – how many fields they could irrigate from a single canal, for example, or how much forest to leave for the next generation of builders. That worked, and the civilisation flourished, until climate shifted. “They ended up building themselves to a point that might have been very efficient, but when the environment started working differently, they had overbuilt,” says Scott Heckbert, an environmental economist at CSIRO in Darwin, Australia, who simulates the collapse of past empires and peoples.

In the end, though, no human civilisation can last forever. Every society encounters problems and solves them in whatever way seems most expedient, and every time it does so, it ratchets up its complexity – and its vulnerability. “You can never fully anticipate the consequences of what you do,” notes Tainter. Every civilisation sows the seeds of its own eventual doom – and no matter how carefully we plan our new built-from-scratch civilisation, the most we can hope for is to delay the inevitable.

Starting over: Rebuilding civilisation from scratch - 科学松鼠会 - 科学松鼠会

 
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